I want to give my special thanks to the following people, who have helped me immensely, and without whom this version wouldn't be what it is: Several reworked Challenges, tons of new droppable items, new custom UI for several ingame systems, improvements to several puzzles, changes to enemies and improvements to Heroic Mode, new Backpack abilities, Quality of Life improvements, Balance changes to all Heroes, bugfixes and a lot more is also included in this huge endavour which has taken 2 years of my life to complete. While the above mentioned changes highlight the most important features and changes, they are far from the only new things in 2.4.5. High durability and resilience, the Tank also keeps danger away from his allies.Īrmor, Spell Damage Reduction, Health, Primary Attribute Pet Damage, Potency, Primary Attribute, Masteryįocuses on dealing a multitude of damage instances - every number on the screen has chance to trigger powerful effects or is increased by flat amounts.Įnhances the defensive and offensive capabilities of the team. Playstyle that focuses on spawning and empowering minions that do the dirty work for the Hero. Pure auto-attacker who relies on consistent and high damage, dealt mostly with pure attacks and little spellcasting.Ĭritical Strike, Attack Speed, Attack Damage, Primary Attribute Pure spellcasters associated with the theme of a brawler or a fighter that deals high damage with abilities where unlike the Magical Spellcaster, there is little to none magic involved.Īttack Damage, Health, Primary Attribute, Haste, MasteryĪ hybrid playstyle which brings together auto-attacks and magical spellcasting.Īttack Speed, Primary Attribute, Mastery, Mana Pure spellcasters with theme closest to the 'Mage/Wizard' fantasy that most often deal high amounts of burst damage.
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